I don't have an actual Atari 2600 console in my possession. So my only route to playing 2600 games is the Atari Flashback 3. It's a good collection of games like Yar's Revenge, Basketball, Realsports Volleyball, Combat, and Dodge 'Em. As well as solid arcade ports like Centipede and Super Breakout. But one thing is really missing, and that would be the Activision games. Those are the best games on the console with classics like Kaboom, River Raid, and Pitfall. Now I'm calling out to Sony, Microsoft, and Nintendo. Put these games and more on your stores. Make them real cheap and people will buy them, or well at least I will.
When I heard Whose Line is it Anyway was returning, I was psyched. I loved the original show because of the great cast and skit types. I was even more excited that the fact that it would be exactly like the original show. But then I remembered that there were two sort of spiritual successors to this show that didn't go that well. So then my expectations got lowered. But on Tuesday night when the two premiere episodes finished, I was very impressed! No joke, I was surprised how funny it was. A week later the next episode aired, and it wasn't as good as the last week's episode but still good. The next week? Same story. Now the show has been on for about a month now. And it's safe to say that this show is the equivalent to a avalanche. It's just going all downhill. And I think that the main problem is that nearly every episode the same skits\games are being performed. But there are bigger fishes to fry with this show; particularly with the person behind the desk.
Remember my blog "Genesis does what Nintendon't" from a while ago? I'm going to finish this two part blog by explaining aspects that were better about the Super Nintendo Entertainment System over the Sega Genesis. Because they are the best, without a doubt.
After finishing my Top 10 games of all time, I felt the need to give credit to games that would make my top 20. Before I do, I'll recap my Top 10 10. Metal Gear Solid 2: Sons of Liberty (P.S: Happy Birthday to Hideo Kojima) 9. Batman: Arkham City 8. Asteroids 7. Mortal Kombat 6. Super Mario Bros 5. Doom 4. Super Metroid 3. Super Mario World 2. Super Castlevania IV 1. Tekken 3 These honorable mentions are in no order below are in no order. These games didn't make the top 10, but they definitely deserve to be mentioned.
Sonic the Hedgehog 2 (Sega Genesis, 1992)
Metal Slug (Neo Geo, 1996)
F-Zero (Super Nintendo, 1991)
Tekken 5 (Arcade-2004, Playstation 2-2005)
Streets of Rage 3 (Sega Genesis, 1994)
Tapper\Root Beer Tapper (Arcade, 1983)
Super Mario Galaxy (Nintendo Wii, 2007)
Super C (Arcade-1988, NES-1990)
The Legend of Zelda: Skyward Sword (Nintendo Wii, 2011)
Last night the great Ichiro Suzuki hit his 4,000th major league hit. He's only the third player in Major League history along Pete Rose and Ty Cobb to ever reach that number. What an achievement, right ESPN? You think you might want to take note of this; instead of discussing if Josh Freeman is a good quarterback. Take a look back to last season. Derek Jeter hitting his 3,oooth hit was worth the world. Do the math: 4,000 > 3,000. Oh yeah, Ichiro debuted in 2001, Jeter debuted in 1995. Ichiro is the man, and he deserves more credit.
My second blog was about Super Mario 64 being the most overrated game of all time. Scratch that, I have now realized that Grand Theft Auto IV takes that honor. Keep in mind, this is the most overrated game, not worse. I have played worse games. But this game absolutely doesn't deserve a 98\100 on Metacritic! The controls are jerky, like the sprinting, gun fighting, driving, and especially the hand to hand combat. Dreadful! Someone at Rockstar Games didn't check the camera in the game, because it has a mind of it's own. When your driving, the camera zooms into the rear of the car, how fun. To simply point, GTA IV is not fun in general. Causing chaos in the open world isn't fun anymore, and the missions are very tiresome and repetitive. There's so much driving that it's like "ENOUGH ALREADY!" But no, this game got a 10\10 from pretty much every publication and website, and that's bull.
Has anyone ever made a list of 99 problems they have? Well I'm going to attempt one. This will take a while, but that's the point so I'll always have something to write about. Not all my problems will be about gaming but many will. Also note that these problems are in no order of least significant to most. Stick with me through 99 problems, and it should be worth it. Happy gaming and check back for new blogs and of course, 99 problems.
Today I watched the most recent Classic Game Room episode. Mark Bussler reviewed the arcade game which I have no recalling of, Super Pac-Man. I was surprised that there's another follow up to Pac-Man besides Ms Pac-Man. However this one is by Namco, while Namco had no involvement in Ms Pac-Man. So yeah, this game just slid right by me. In fact, I doubt many people even know of Super Pac-Man. It's similar to Pac-Man and Ms Pac-Man but also differs from the game at the same time if that makes sense. Judging by the popularity, it's easy to note that Super Pac-Man didn't nearly reach the success of the original Pac. For all those arcade hunters out there, I'd say track this down. But I could be totally wrong and maybe there are tons of Super Pac-Man cabinets around. Yet it wasn't at Funspot; so it can't be the standard pizza parlor arcade machine.
Today I took a trip to Funspot Arcade and the ACAM (American Classic Arcade Museum) in Laconia, New Hampshire; also known as the world's largest arcade. This place is just something everyone needs to experience. For the gamers, there are cabinets from pretty much every developer who has ever created a classic arcade game. Everyone from Atari, Namco, Midway, Williams, Taito, Nintendo, Sega, Konami, Capcom, and more. Nothing more I can say than that it's an absolutely wonderful place. Read more to observe pictures from Funspot and what I thought of some of the games I played there.
We were all hyped for this game in 2009. Street Fighter was finally coming back to it's true glory. Just like how Capcom brought Mega Man back to it's 8 bit gameplay. And in Capcom fashion, a full add-on game was released a year later. Super Street Fighter IV presented great graphics and a cell-shaded art style that I can say I really like. Large character selections seemed to be a common fighting game trend in the 7th generation, and Super Street Fighter IV followed up on that. Combos are a big factor of Street Fighter, and Super and Ultra combos make an appearance in SSF IV. However no one can just look at the command list and immediately start pulling them off. I've only been able to pull off one, by accident for the record. Yet I also don't get the same feeling when playing SSF IV compared to Street Fighter II. It seems sometimes SSF IV is more about eye candy than gameplay. I won't complain about this being an add-on that you have to buy in stores because it's Capcom guys, get used to it. Nevertheless, Super Street Fighter IV can still be fun even with the complex combos. I'd recommend this to fighting game fans.